Sportsmonkey will
follow T.A.A.F. Flag Football rules with SOME EXCEPTIONS NOTED BELOW.
Overview
8 players on the field.
Two 18 minute halves w/7 play Period (There is a 5 minute grace period to start
the game) - 2 time outs First half/2 time outs
Second half. NOTE ***NEW RULE***: Mercy rule in second half is 23 point lead
and 7 play Period will be waived.
Running clock for entire game except time-outs and serious injury
(Note: time-outs called during extra points will keep the clock stopped until
the next offensive possession.)
Must cross 20 yard markers to obtain first downs.
(Extra
point tries are as follows: 3 yards is worth one point, 10 yards is worth two
points and 20 yards is worth three points.)
All extra points are live and can be returned by the defense if intercepted.
Defense will be rewarded one point more than the point after try is
worth.
(For example: 1 point try worth 2, 2 worth 3 and 3 worth 4 points.)
NO SHORTS OR PANTS ARE TO BE WORN WITH POCKETS. NO JEWELRY MAY BE
WORN.
If a player is caught with pockets they will be immediately
removed from the game and their team will be penalized 15 yards.
NOTE: Defensive
holding will now be called on plays where a receiver is held prior to the ball
leaving the quarterbacks hand. The penalty will be 5 yards from LOS and
automatic first down. This will not be a
spot foul or added to end of play. If
the pass is completed the offense will have choice of penalty or result of
play.
Note: Flag
guarding will follow Sportsmonkey guidelines.
If the flag guarding occurs after the first down has been gained and the
penalty takes the ball back beyond the line to gain; it will be first down and
two lines to gain. This differs from TAAF.
Offensive Point of Reference:
1.
Offense may screen block (with hands behind back or
tucked in the front belt area) on the offensive line and behind the line of
scrimmage. No down field blocking is allowed.
2.
Number one called penalty on offense is flag
guarding. Anytime the defense is
attempting to de-flag the offensive player and that player covers his flags,
stiff arms, drops ball between flags and defensive player it will be considered
flag guarding. Key to flag guarding
penalty is â??if the offensive player prevents defensive player from getting to
his flags.â??
3.
A legal catch is one foot in bounds at the time of the
catch with no other part of the body touching out of play. Note:
A player must establish themselves in bounds before a catch is
legal. In other words a player cannot be
out of bounds and leap into the field of play to catch the ball then landing in
bounds. No catch.
4.
Quarterback can run at any time. There are to be no more then two exchanges
(laterals, center snap to quarterback counting as an exchange) behind the line
of scrimmage before throwing down field.
If a third or more exchange occurs the player is then required to
advance the ball by running.
5.
Note: The
playerâ??s hips will determine the placement of the ball when the play is blown
dead. It is where the hips are, not the
ball. If one hip crosses the line to
gain for a first it is a first down. Touchdown is recorded once one hip breaks
the plane of the goal. Note: You may not dive to gain a first down or
touchdown. The ball will be marked at
the spot where you left your feet.
6.
Jumping and spinning is allowed as long as the
offensive player stays in control and does not initiate contact with defensive player. This is player out of control penalty.
Defensive Points of Reference:
1.
There is a one yard neutral zone between offense and
defense line of scrimmage. If the defense jumps into the neutral zone it is a
dead ball and a five yard penalty if accepted by offense. Unsportsmanlike conduct and a ten yard
penalty can be called on this infraction if the defense continues to break this
rule once offense has declined penalty.
2.
If defense lines up over center, the player must be
five yards off the center straight up.
3.
Defensive holding is now being called in Sportsmonkey
leagues. See above.
4.
Number one called penalty is pass interference. At no time prior to, during or after the
catch can the defensive player make unnecessary contact with offensive
receiver. For example: If defensive
player swats the ball away then crashes into the offensive player it will be called
pass interference. No contact. With that
said it is a judgment on the part of the officials and their call will stand
with explanation.
5.
Roughing the passer.
At no time prior to a pass or after the pass has left the quarterbacks
hand can the defense make contact with the quarterback. Jumping and blocking the ball; then crashing
into the quarterback is an example of roughing the passer.
6.
Defense may rush as many as they like, but must avoid
contact with offensive blockers if they are set. In other words go around them. We do understand that there will be some
contact and if kept to a minimum the play should stand. Offense must beat defensive rusher to the
spot in order for it to be a legal block.
7.
No tackling, grabbing of shorts, encircling to hold up
pla
yer or de-flagging a player without the ball.
8.
Note: If you are pulling a flag and have the shorts
in the same hand it will be considered a legal pull. Refereeâ??s judgment call.
NOTE: Fighting is
an automatic two game suspension, and could result in a league suspension or
total ban from any and all Sportsmonkey leagues depending upon the severity of
the incident. Fighting can also result in legal issues for all involved.
NOTE: All
incidents involving (Player Conduct Rules) will be tracked and recorded. A
player does not have to be ejected from a game to be suspended for violations.
If a player is receiving un-sportsmanlike penalties on a regular basis even
though he is not ejected from any game;
that player could be suspended under the Player Conduct Rule without having
been ejected from any one game.
All Player Conduct infractions are reviewed by The Head of Officials
and Sportsmonkey Directors.
NEW BENCH RULE: Players that leave their bench and involve themselves
in the incident on the field will face a minimum of a one game suspension and
possibly more after officials review the incident. Coaches are responsible for
their players and could face the same suspensions if they do not control them.
Fighting will be
stopped.
THERE IS A 30 SECOND PLAY CLOCK WHEN THE REFEREE BLOWS HIS
WHISTLE. REFEREES WILL NO LONGER WARN THE TEAMS WHEN THE CLOCK IS ABOUT TO
EXPIRE. DELAY OF GAME PENALTY IS NOW 10 YARDS FROM THE LINE OF SCRIMMAGE.
Coin Flip/beginning of game
The team that wins the coin flip at the
start of the game has a choice of taking the ball, playing defense or deferring
their choice to the second half. The team that doesnâ??t have the ball
in either half has choice of direction. There are no kick-offs; play
begins on the 20 yard line.
Intentional grounding will be
called by the official on any play where the quarterback does not make a
legitimate attempt to complete a pass.
Examples:
1. Throwing
the ball at the feet of the receiver or throwing the ball away to avoid a
sack. The Key: Is the thrown ball a legitimate attempt to complete a
forward pass? (Penalty is 10 yards from the LOS and loss of down.)
First Downs:
Each team shall have 4 downs to either
score or earn another first down. First downs are achieved when a
team crosses one 20 yard marker based on the original field
position. Failing to score or earn a new set of downs results in the
opposing team taking possession of the ball at that point.
Note: Offensive teams may elect
to punt on fourth down. There is no
blocking of punts allowed. Defense may field a punt in the air or while it is
still rolling as long as the ball is handled cleanly and not dropped.
1. Anyone
may punt the ball on the offensive team even if the play is closed.
2. There
is no set amount of offensive players required on the LOS. They must
wait until the ball is kicked to go downfield.
3. Defense
may have only three players back to receive a punt. The five
remaining players must line-up within 5 yards of the LOS and stay there until
the play is whistled dead or the returning player has passed them.
Continuance of Play:
Play shall continue until
1. Ball carrier
has at least one flag pulled by an opponent.
2. Ball carrier leaves
the field of play.
3. Ball carrier
scores.
4. If a flag falls
(without being pulled) from the belt of a player and they have possession or
receive possession the play is whistled dead at that spot.
5. Ball touches the
ground as a result of a fumble or incomplete pass (the ball is not an extension
of the arm. If the ball is pinned between the ground and the ball carriers
hand, the play is dead.)
6. Ball carrierâ??s knee
touches the ground.
TURNOVERS:
A change of possession can only occur via
an interception of a forward pass, lateral or turnover on downs. A
fumble that touches the ground is a dead ball. Offense retains
possession.
Miscellaneous:
Receivers need only one foot
in bounds for a reception. If in the eyes of an official a receiver
could have caught a pass but was pushed out by the defense; the catch and pass
interference will be awarded to the receiver.
OVERTIME RULES:
1. Regular
season rules: The Four-Down and Out format will apply to overtime. (
2. Playoffs: The
same rules as Regular season apply with the exception that the winner will be
determined by who scores the most points. No matter how many
overtimes it takes. A second or more overtime will require teams to
try a 2 or 3 PAT. (point after attempt)
4. Interceptions in
overtime will result in change of possession. Extra point attempts will be the only time that
the Interception is live. The PAT can be returned by the defense for
2,3 or 4 points.
5. Choice of
possession will alternate after each overtime.
Note:
1. Penalties
occurring by the defense in the end-zone will move the ball to the one yard
line and an automatic first down.
2. If the offense is
pinned deep in their own end of the field and commit a penalty while in their
own end-zone a safety will be awarded to the opposing defense and then a free
kick for the offense from their own 20 yard line.
3. Plays that have
defensive unsportsmanlike like conduct penalties while in the act of a scoring a touchdown
will be enforced on the next offensive possession.
Penalty explanations during play
period:
When penalties occur during the play
period; the actual play can be burned or saved depending on what hurts the
offending team the most.
Note: Whether you are on defense or offense
as long as you are trailing on the scoreboard and the penalty is on the
opposition you will be able to have the penalty enforced and the play saved.
For example:
1. If the offense is
leading during the seven play period and flag guards on play number 4 (just an
example). The flag guarding penalty is enforced, down loss but play
4 is not lost. The play is repeated.
2. If the offense is
trailing and committed flag guarding. The penalty enforced; the down
lost and the play is not repeated.
3. Penalties by the
defense in the end-zone will result as a first down on the one yard line and
offense awarded one additional play during the play period if needed.
4. Pass
interference in the end zone, tackling on a breakaway touchdown or roughing the
passer will result in a first down, ball placed on the field on the proper mark
and ONE extra play added to the play period if the team with the option chooses
the extra play.
Note: All other penalties in the play period are ruled as
instructed above.
Flag football is built around the offense
and scoring. It is also for the most part a non-contact
sport. Minimal contact will happen and it will be the judgment of
the official as to whether or not it warrants a penalty. The biggest
problem we have is runners out of control;
flag guarding
and defensive pass interference. Please do your best to control your
speed and contact. Most of all have fun.