CORNHOLE RULES
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Bar
Sports games are self-refereed. Any questions or disputes on rules may be
brought to the attention of the SPORTSMONKEY league supervisor on site.
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All
rulings not specifically covered in the rules are up to the discretion of the
SPORTSMONKEY league supervisor on site.
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Captains
will play Rock-Paper-Scissors to decide who plays first.
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Matches
will be the best of 3 games with a 10 minute time limit per game.
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Players
must toss behind the foul line or lose their turn. The foul line is defined as
the line stretching out horizontally from the front of the cornhole board. Each
playerâ??s feet must be behind the foul line.
Leaning over the foul line is permitted.
Play Of The Game
1.
Doubles
Play
- In doubles play
two cornholers are partners against another team of two cornholers. In doubles play, one member of each team
pitches from one Cornhole platform and the other members pitch from the other cornhole
platform.
2.
Value
Of The Corn Bag
1.
Corn
Bag In-The-Hole
- A corn bag in-the-hole (or Hole-In) is a corn
bag which is thrown through the hole in the Cornhole platform or otherwise
comes to rest inside the Cornhole platform (knocked in by another player or an
act of God). A corn bag in-the-hole has a value of three points.
2.
Corn
Bag In-The-Count
- A corn bag that
is not in-the-hole but lands with any portion of the corn bag resting on the
Cornhole platform is in-the-count. A corn bag in-the-count has a value of one
point. For a corn bag to be in-the-count, it must not touch the ground or any
other portion of the court prior to coming to rest on the Cornhole platform. If
a corn bag touches the ground before coming to rest on the GO Cornhole
platform, it is a foul and must be removed from the Cornhole platform prior to the
continuation of play.
3.
Corn
Bag Out-Of-The-Count
- A corn bag which
comes to rest anywhere except in-the-count or in-the-hole is out-of-the-count
and has no scoring value. A corn bag which is declared to be a foul is
considered to be out-of-the-count (no matter where it comes to rest) and must
be removed from the Cornhole surface prior to the continuation of play.
3.
Delivery
Of Corn Bags
1.
In doubles play, the
first side of cornholers alternate pitching corn bags until they have thrown
all four corn bags, then the remaining cornholers (pitching from the other
cornhole platform) continue to alternate in the same manner until all four corn
bags are delivered and the inning completed. Delivery in singles play is
handled in the same manner (but from the same platform) with each of the two cornholers
alternating their pitching of corn bags until all, four, corn bags have been
pitched completing the inning.
2.
A cornholer may deliver
the corn bag from either the left or right pitchers box but, in any one inning,
all corn bags must be delivered from the same pitcher's box. A cornholer shall
pitch the entire league with the same hand or arm, except in the case of a
medical emergency.
3.
Each individual cornholer
shall deliver the corn bag within 20 seconds. The time shall start when the cornholer
steps onto the pitcher's box with the intention of pitching.
4.
Pitching
Rotation During The Game
- The cornholer who scored in the preceding
inning shall pitch first in the next inning. If neither pitcher scored, the cornholer
who pitched second (last) in the preceding inning shall pitch first in the next
inning.
5.
Position
of cornholers During Delivery
1.
The pitcher must
maintain constant contact with the designated pitcher's box during the entire
address and release of the corn bag. The opponent, while not pitching, shall
stand behind the Cornhole platform at least 2 feet to the rear of the cornholer
who is pitching.
2.
If both cornholers use
the same pitchers box to deliver their corn bags, the cornholer pitching first
should cross over to the other pitchers box in front of the Cornhole platform
and then move to the proper position. As the first cornholer is crossing in
front, the second cornholer should be crossing over in back and mounting the
pitchers box from the rear. If both cornholers use opposite pitchers boxes, the
cornholer who pitches first should step directly back to the proper position.
6.
Foul
Corn Bags
- A foul corn bag is a corn bag which was
delivered in non-compliance with one of the rules of the game. It scores as a
corn bag out-of-the-count and is to be removed from the Cornhole court before
any more corn bags are pitched. Corn bags already in the court that have been
knocked into foul territory by a foul corn bag should be returned to the
scoring area into its prior position. Additionally, corn bags that are
in-the-count, but are knocked into the hole by a foul corn bag must be returned
to their original scoring position.
1.
The following are rule
violations that must be spotted and called by a cornholer or assigned judge.
The penalty is to declare the corn bag a foul corn bag, which requires the corn
bags to be removed from the court prior to resuming play.
1.
Any corn bag pitched
when the cornholer has made contact with or crossed over the foul line before
the corn bag is released.
2.
Except as provided
above, any corn bag pitched when the cornholer has started or stepped completely
outside the pitching box before releasing the corn bag.
3.
Any corn bag not
delivered within the twenty second time limit.
4.
A corn bag pitched from
a different pitchers box than the first corn bag.
5.
Any corn bag that
contacted the court or the ground before coming to rest on the Cornhole
platform.
6.
Any corn bag which
struck a previously defined object such as a tree limb, wire, indoor court
ceiling, etc.
2.
Any corn bag that leaves a cornholer's hand once
the final forward swing of the delivery process has started shall count as a
pitched corn bag. A corn bag that is accidentally dropped by a cornholer before
the final forward swing has started shall not be considered foul and may be
picked up and pitched.
1.
Point
Limits
- The Cornhole
match shall be played until the first team of cornholers reaches (or exceeds)
21 points at the completion of an inning. The winning team does not need to win
by two or more points.
2.
The
Inning Must Be finished
-
The Cornhole match can never end in the middle of an inning. Thus, if a team
that pitches first reaches or exceeds 21 points, the game cannot end until the
other team is allowed to pitch all of their corn bags and the inning is
completed.
3.
Ties
At The End Of An Inning
-
If the Cornhole match is tied at 21 or more at the end of an inning, play
continues until one team achieves a higher score at the end of an inning and
wins the match.
4.
Time
Limit
â?? During league play
there is a 10 minute time limit per game.
Once time has expired without either team reaching or exceeding 21
points the teams will be allowed to complete the inning. Whoever has the most points at that time will
be declared the winner.
Cancellation Scoring - In cancellation scoring, corn bags in-the-hole and corn
bags in-the-count pitched by opponents during an inning (or half of an inning
in doubles play) cancel each other out. Only non-cancelled corn bags are
counted in the score for the inning (or half of an inning in doubles play).
1.
Corn Bags In-The-Hole -
Hole-ins (HI's) cancel each other. A corn bag in-the-hole of one cornholer
shall cancel a corn bag in-the-hole of his competitor and those corn bags shall
not score any points. Any non-cancelled corn bag in-the-hole scores three (3)
points each.
2.
Corn Bags In-The-Count -
Corn bags in-the-count cancel each other. A corn bag in-the-count of one cornholer
shall cancel a corn bags in-the-count of the opponent and those corn bags shall
not score any points. Any non-cancelled corn bags in-the-count score one (1)
point each.
GIANT BEER PONG RULES
�·
Bar
Sports games are self-refereed. Any questions or disputes on rules may be
brought to the attention of the SPORTSMONKEY league supervisor on site.
�·
All
rulings not specifically covered in the rules are up to the discretion of the
SPORTSMONKEY league supervisor on site.
�·
Captains
will play Rock-Paper-Scissors to decide who plays first.
�·
Matches
will be the best of 3 games with a 10 minute time limit per game.
1. GIANT
BEER
PONG is
played with 2 person teams, 12 or 20 buckets and 2 balls.
2. Each team is to set up a triangle of 6 or 10 buckets
opposite of one another.
3. Distance between sets of buckets can be
determined by available space, and/or depending on the wind conditions if
outdoors. 10 Feet should be the minimum distance allowed between each of the
front buckets.
4. The object of the game is to throw the ball
into the other teams buckets and eliminate all of the other teams buckets
before they eliminate all of yours. Players should stand behind their last cup
while throwing or bouncing the ball.
5. Throwing the ball into a bucket eliminates
that particular bucket and it shall be removed from the triangle. (If the ball
goes in then bounces out, it does not count!)
6. Bouncing the ball into the bucket is NOT
allowed. Defense from the opposing team
is also NOT allowed.
7. A team must shoot both balls before the other
team shoots and each player on the team must take a turn.
8. If a team makes both of their shots, they get
both of the balls back for another turn.
9. As the buckets get taken away, each team can
request one re-positioning of the remaining buckets per game. This request must
be made at the beginning of their turn and they may choose one of the following
formations:
10. If a bucket is knocked over by a shot, then
the bucket is stood up, put back in its original position and is not taken
away.
11. When a team eliminates all of the buckets,
their opponents will get a final turn to finish off the remaining buckets. If they
succeed in throwing the balls in the remaining buckets the game will go into a
3 bucket overtime round.
GIANT JENGA RULES
1. Bar Sports games are self-refereed. Any questions or disputes on rules may be brought to the attention of the SPORTSMONKEY league supervisor on site.
2. All rulings not specifically covered in the rules are up to the discretion of the SPORTSMONKEY league supervisor on site.
3. Captains will play Rock-Paper-Scissors to decide who plays first.
4. Matches will be best of 3 or 30 minutes whichever happens first. For instance if the first game takes 20 minutes before a team wins and time runs out during the second game before a winner is declared the winner of the match will be the game one winner. If time runs out and each team has won a game then the match will be declared a tie.
- Games will consist of 2 players versus 2 players.
- You can only play with one hand and the other must have a drink in it. If you spill your drink or donâ??t have a drink in your hand, the other entire team gets to skip ONE turn that they can use anytime during that game. This allows the 2 person team to skip their turn and force the other team into going instead.
- Giant Jenga is played with 54 wooden blocks; each block is 3 times as long as it is wide, and slightly smaller in height than in width. The blocks are stacked in a tower formation; each story is three blocks placed adjacent to each other along their long side, and each story is placed perpendicular to the previous (so, for example, if the blocks in the first story are pointing north-south, the second story blocks will point east-west). There are therefore 18 initial stories to the Jenga tower.
- Moving in Jenga consists of taking one and only one block from any story below 3 completed stories from the top, and placing it on the topmost story in order to complete it. You may place the brick in any of the 3 topmost positions and may move other bricks at the top (by nudging with the brick in your hand) to place yours there.
- Switching hands is permitted during game play, but only one hand at a time may be used to remove a block.
- Blocks may be bumped, nudged, wiggled or tapped to find a loose block that will not disturb the rest of the tower.
- The turn ends when either: 10 seconds have elapsed after a player completed their turn. The next person touches the tower.
- he game ends when the tower falls in any significant way -- in other words, any piece falls from the tower, other than the piece being knocked out to move to the top. The losing team is the one with the member who made the tower fall (i.e. whose turn it was when the tower fell); the winning team is the opposing team.
- Glass and other breakable materials are strictly prohibited anywhere near the Jenga table. a. As the tower gets taller, please try to keep your beer hard further away from the table.
- No sandals, flip flops or other open-toed shoes are permitted near the Jenga table.